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Moving A Dynamic Object With A Button In Aframe

I have asked this question before but I didn't ask it in the best way. I am trying to create a plinko-style aframe world with a ball that will have it's position reset to the start

Solution 1:

You need to synchronize the physics engine with the updated position. The dynamic-body component has a syncToPhysics() function:

<scriptsrc="https://aframe.io/releases/1.1.0/aframe.min.js"></script><scriptsrc="https://cdn.jsdelivr.net/gh/n5ro/aframe-physics-system@v4.0.1/dist/aframe-physics-system.min.js"></script><script>AFRAME.registerComponent("foo", {
    init: function() {
      this.el.addEventListener("click", e => {
        // reset positionthis.el.setAttribute("position", "0 2 -4")
        // syncthis.el.components["dynamic-body"].syncToPhysics();
      })
    }
  })
</script><a-scenephysicscursor="rayOrigin: mouse"><a-sphereposition="0 1.25 -5"radius="0.25"color="#EF2D5E"dynamic-bodyfoo></a-sphere><a-planeposition="0 0 -4"rotation="-90 0 0"width="4"height="4"color="#7BC8A4"static-body></a-plane><a-skycolor="#ECECEC"></a-sky></a-scene>

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